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Blood of the Damned

This project was a collaboration piece for my senior thesis with a good friend of mine, Monyé Ford, that resulted from my interest in learning the Unreal Engine texturing workflow and her desire to create a full game environment. 

 

This was all achieved within a 10 week period.

Responsibilities: Look development, UVing modeled assets, material creation, texturing, camera animation 

Programs Used: Maya, Substance Painter, Substance Designer, Adobe Photoshop, Adobe Illustrator, Unreal Engine

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© 2024 by Brianna Vigna.

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